When
I left Blizzard in '03, Blizzard North had done quite a bit of
pre-production work on Diablo III, as well as some protoyping on the
3d-game engine. Today at the Blizzard Invitational in Paris, they
announced the release of Diablo III.
Since much of the work we had done on Diablo III was concept and
prototype work, seeing the development they've done over the last 5
years was very interesting; while some of the concepts we were
developing definitely looks like it made it through to the version of
the game they displayed, some of the design choices they appear to have
made seem counter to the decisions the original Diablo team members
would have made had they remained on development of the title -- the
most apparent change that I can point to is the appearance of "floating
numbers" as seen in the gameplay video -- this was a feature that
Blizzard Irvine continually "suggested" during development on Diablo
II, which Blizzard North refused to implement -- with development now
located within Irvine, the decision to add floating numbers to the game
isn't one which surprises me.
One of the design choices which again shows Blizzard Irvine's hand in
the changes made is the re-appearance of the Barbarian character class
-- the original design documents for Diablo III included a set of all
new character classes, with no reappearance of old character classes
(our reasons for this was simple -- since we were enhancing and
improving the skill system, we didn't want to try and adapt old skills
into a new system -- we'd rather create all new skills for the new
character classes. The return of the Barbarian class feels like a
change that was made after development of the title was moved to Irvine
3 years ago.
One of the reasons why the Barbarian return shocks me so much is that I
always felt that the Barbarian character class was the most broken of
the classes in Diablo II. The Barbarian's ability to Leap, for instance
gave him advantage over other classes which had to walk around the
barrier -- it is the showcasing of this skill in the video (during
which a bridge crumbles away, leaving no way to cross the gap) which
makes me wonder if they have an alternate way for other characters to
cross the gap or if all the characters have Leap now.
Of course, going 3D means that a lot of the things that were hard to do
with sprites (such as actual armor looks being reflected on the
character) is much easier using polygons and textures, as well as real
3d lighting. The use of a physics engine (Havoc, according to the game
specs) is also a nice touch.
While I have more or less given up on the PC as a gaming platform, I'm
glad to see that Blizzard is still committed to releasing titles that
aren't first-person shooters; such a shame that we won't be seeing this
title on the shelves for another year or two at the earliest."












